когда я запускаю карту КОМП выдает ошибку:инструкция по адресу "0ч241а94а7"обратилась к памяти по адресу"0x028ва41c".лог компила----->** Executing...
** Command: "d:\half-life 2\steamapps\kamikadz3r113\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\half-life 2\steamapps\kamikadz3r113\half-life 2\hl2" "D:\Half-Life 2\SteamApps\kamikadz3r113\sourcesdk_content\hl2\mapsrc\123"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: d:\half-life 2\steamapps\kamikadz3r113\half-life 2\hl2\materials
Loading D:\Half-Life 2\SteamApps\kamikadz3r113\sourcesdk_content\hl2\mapsrc\123.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 38 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Half-Life 2\SteamApps\kamikadz3r113\sourcesdk_content\hl2\mapsrc\123.prt...done (1)
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_07rt"
Can't load skybox file skybox/sky_day01_07 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (169361 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (364721 bytes)
Error! prop_static using model "models/props_c17/signpole001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/signpole001.mdl"!
Error! prop_static using model "models/props_c17/streetsign002b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/streetsign002b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 247 texinfos to 218
Reduced 54 texdatas to 52 (1957 bytes to 1594)
Writing D:\Half-Life 2\SteamApps\kamikadz3r113\sourcesdk_content\hl2\mapsrc\123.bsp
21 seconds elapsed
Memory leak: mempool blocks left in memory: 16
** Executing...
** Command: "d:\half-life 2\steamapps\kamikadz3r113\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\half-life 2\steamapps\kamikadz3r113\half-life 2\hl2" -fast "D:\Half-Life 2\SteamApps\kamikadz3r113\sourcesdk_content\hl2\mapsrc\123"
Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
1 threads
reading d:\half-life 2\steamapps\kamikadz3r113\sourcesdk_content\hl2\mapsrc\123.bsp
reading d:\half-life 2\steamapps\kamikadz3r113\sourcesdk_content\hl2\mapsrc\123.prt
709 portalclusters
2768 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (9)
WARNING: Cluster portals saw into cluster
Optimized: 15915 visible clusters (0.00%)
Total clusters visible: 451421
Average clusters visible: 636
Building PAS...
Average clusters audible: 709
visdatasize:130828 compressed from 136128
writing d:\half-life 2\steamapps\kamikadz3r113\sourcesdk_content\hl2\mapsrc\123.bsp
11 seconds elapsed
** Executing...
** Command: "d:\half-life 2\steamapps\kamikadz3r113\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\half-life 2\steamapps\kamikadz3r113\half-life 2\hl2" -noextra "D:\Half-Life 2\SteamApps\kamikadz3r113\sourcesdk_content\hl2\mapsrc\123"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\half-life 2\steamapps\kamikadz3r113\sourcesdk_content\hl2\mapsrc\123.bsp
1843 faces
2 degenerate faces
344792 square feet [49650104.00 square inches]
7 displacements
23026 square feet [3315757.00 square inches]
1841 patches before subdivision
13003 patches after subdivision
14 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (84)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (39)
transfers 538122, max 337
transfer lists: 4.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(36162, 33800, 28450)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(8610, 8217, 6792)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2622, 2551, 2041)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(818, 811, 620)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(268, 270, 196)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(90, 91, 63)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(31, 32, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(11, 11, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(4, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0231 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/1024 768/49152 ( 1.6%)
brushes 333/8192 3996/98304 ( 4.1%)
brushsides 2546/65536 20368/524288 ( 3.9%)
planes 2580/65536 51600/1310720 ( 3.9%)
vertexes 4514/65536 54168/786432 ( 6.9%)
nodes 1460/65536 46720/2097152 ( 2.2%)
texinfos 218/12288 15696/884736 ( 1.8%)
texdata 52/2048 1664/65536 ( 2.5%)
dispinfos 7/0 1232/0 ( 0.0%)
disp_verts 775/0 15500/0 ( 0.0%)
disp_tris 1280/0 2560/0 ( 0.0%)
disp_lmsamples 59356/0 59356/0 ( 0.0%)
faces 1843/65536 103208/3670016 ( 2.8%)
origfaces 865/65536 48440/3670016 ( 1.3%)
leaves 1477/65536 47264/2097152 ( 2.3%)
leaffaces 2395/65536 4790/131072 ( 3.7%)
leafbrushes 1152/65536 2304/131072 ( 1.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12298/512000 49192/2048000 ( 2.4%)
edges 6720/256000 26880/1024000 ( 2.6%)
LDR worldlights 13/8192 1144/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 178/32768 1780/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2715/65536 5430/131072 ( 4.1%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 563976/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 130828/16777216 ( 0.8%)
entdata [variable] 38616/393216 ( 9.8%)
LDR leaf ambient 1477/65536 35448/1572864 ( 2.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13264 ( 0.0%)
pakfile [variable] 25217/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 169361/4194304 ( 4.0%)
==== Total Win32 BSP file data space used: 1527556 bytes ====
Linux Specific Data:
physicssurface [variable] 364721/6291456 ( 5.8%)
==== Total Linux BSP file data space used: 1722916 bytes ====
Total triangle count: 5143
Writing d:\half-life 2\steamapps\kamikadz3r113\sourcesdk_content\hl2\mapsrc\123.bsp
2 minutes, 11 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Half-Life 2\SteamApps\kamikadz3r113\sourcesdk_content\hl2\mapsrc\123.bsp" "d:\half-life 2\steamapps\kamikadz3r113\half-life 2\hl2\maps\123.bsp"
** Executing...
** Command: "d:\half-life 2\steamapps\kamikadz3r113\half-life 2\hl2.exe"
** Parameters: -game "d:\half-life 2\steamapps\kamikadz3r113\half-life 2\hl2" +map "123"
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