-=LeKtoR=-
(Любитель всего)
Зарегистрирован: May 2005
Проживает: Россия/Владивосток
Написал: 647 сообщений
Оценка: 23 чел.
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Map coordinate extents are too large!!
Проблема с картой,выкидывает в консоль при запуске карты.
Вот лог...Так как весь лог не влизал,я ошибки ненужные потёр и лог расплюснулоcool:
Начало компиляции: 23.05.2007 - 16:38:09 VBSP-Компиляция - 16:38:09 materialPath: c:\program files\steam\steamapps\lektor\half-life 2 episode one\episodic\materials Loading C:\Program Files\Steam\SteamApps\lektor\sourcesdk_content\hl2\mapsrc\props001.vmf material "nature/dirtfloor010a" not found Material not found!: NATURE/DIRTFLOOR010A Brush 166698: bounds out of range fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 26 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\SteamApps\lektor\sourcesdk_content\hl2\mapsrc\props001.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt" Can't load skybox file skybox/sky_wasteland02 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (109136 bytes) Error loading studio model "models/props_wasteland/rockcliff08a.mdl"! Error! prop_static using model "models/props_wasteland/prison_heater001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/prison_heater001a.mdl"! Error! prop_static using model "models/props_debris/prison_wallchunk001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_debris/prison_wallchunk001c.mdl"! Error! prop_static using model "models/props_wasteland/prison_heater002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/prison_heater002a.mdl"! Error! prop_static using model "models/props_debris/concrete_chunk01c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_debris/concrete_chunk01c.mdl"! Error! prop_static using model "models/props_debris/concrete_chunk03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_debris/concrete_chunk03a.mdl"! Error! prop_static using model "models/props_debris/concrete_chunk04a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_debris/concrete_chunk04a.mdl"! Error! prop_static using model "models/props_debris/concrete_chunk05g.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_debris/concrete_chunk05g.mdl"! Error! prop_static using model "models/props_debris/concrete_chunk06c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_debris/concrete_chunk06c.mdl"! Error! prop_static using model "models/props_debris/concrete_chunk06d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_debris/concrete_chunk06d.mdl"! Error! prop_static using model "models/props_wasteland/prison_padlock001b.mdl", prop_static using model "models/props_lab/reciever01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_lab/reciever01b.mdl"! Error! prop_static using model "models/props_wasteland/boat_01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. ", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/laundry_cart002.mdl"! Error! prop_static using model "models/props_wasteland/laundry_cart001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/laundry_cart001.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 879 texinfos to 404 Reduced 50 texdatas to 39 (1309 bytes to 991) Writing C:\Program Files\Steam\SteamApps\lektor\sourcesdk_content\hl2\mapsrc\props001.bsp 8 seconds elapsed VVIS-Компиляция - 16:38:19 2 threads reading c:\program files\steam\steamapps\lektor\sourcesdk_content\hl2\mapsrc\props001.bsp reading c:\program files\steam\steamapps\lektor\sourcesdk_content\hl2\mapsrc\props001.prt 268 portalclusters 716 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1280 visible clusters (0.00%) Total clusters visible: 39414 Average clusters visible: 147 Building PAS... Average clusters audible: 246 visdatasize:18774 compressed from 21440 writing c:\program files\steam\steamapps\lektor\sourcesdk_content\hl2\mapsrc\props001.bsp 0 seconds elapsed VRAD-Компиляция - 16:38:22 [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\lektor\sourcesdk_content\hl2\mapsrc\props001.bsp 1328 faces 353100 square feet [50846480.00 square inches] 1 displacements 13848 square feet [1994231.13 square inches] 1328 patches before subdivision 1328 patches after subdivision 53 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 78666, max 239 transfer lists: 0.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5045, 4410, 2734) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(994, 850, 459) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(231, 191, 90) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(59, 47, 19) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 12, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0294 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 289/8192 3468/98304 ( 3.5%) brushsides 1999/65536 15992/524288 ( 3.1%) planes 1424/65536 28480/1310720 ( 2.2%) vertexes 2783/65536 33396/786432 ( 4.2%) nodes 772/65536 24704/2097152 ( 1.2%) texinfos 404/12288 29088/884736 ( 3.3%) texdata 39/2048 1248/65536 ( 1.9%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 289/0 5780/0 ( 0.0%) disp_tris 512/0 1024/0 ( 0.0%) disp_lmsamples 41039/0 41039/0 ( 0.0%) faces 1328/65536 74368/3670016 ( 2.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 788/65536 44128/3670016 ( 1.2%) leaves 782/65536 25024/2097152 ( 1.2%) leaffaces 1713/65536 3426/131072 ( 2.6%) leafbrushes 802/65536 1604/131072 ( 1.2%) areas 3/256 24/2048 ( 1.2%) surfedges 9609/512000 38436/2048000 ( 1.9%) edges 5674/256000 22696/1024000 ( 2.2%) LDR worldlights 51/8192 4488/720896 ( 0.6%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 128/32768 1280/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2310/65536 4620/131072 ( 3.5%) cubemapsamples 11/1024 176/16384 ( 1.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 621988/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 18774/16777216 ( 0.1%) entdata [variable] 71496/393216 (18.2%) LDR leaf ambient 782/65536 18768/1572864 ( 1.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/243000 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/32700 ( 0.0%) pakfile [variable] 121979/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 109136/4194304 ( 2.6%) ==== Total Win32 BSP file data space used: 1367242 bytes ==== Total triangle count: 3781 Writing c:\program files\steam\steamapps\lektor\sourcesdk_content\hl2\mapsrc\props001.bsp 1 minute, 45 seconds elapsed Компиляция закончена: 23.05.2007 - 16:40:09:
Забавный Лицензиощик...
http://valve.software.youaremyfriend.com/
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