Vasez
(Лесной санитар)
Зарегистрирован: Apr 2006
Проживает: Россия/Петербург
Написал: 479 сообщений
Оценка: 18 чел.
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Товарищи очень нужна помощь:
ставлю лайт_энвайронмент и направляю его на песок
и скалы
Что получается видете на скриншотах
Как нормальный свет сделать?
P.S:у меня такое первый раз
** Executing...
** Command: "d:\steam\steamapps\vasugan\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\vasugan\day of defeat source\dod" "D:\Steam\SteamApps\vasugan\sourcesdk_content\dod\mapsrc\dod_bunker"
Valve Software - vbsp.exe (Jan 2 2006)
2 threads
materialPath: d:\steam\steamapps\vasugan\day of defeat source\dod\materials
Loading D:\Steam\SteamApps\vasugan\sourcesdk_content\dod\mapsrc\dod_bunker.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Steam\SteamApps\vasugan\sourcesdk_content\dod\mapsrc\dod_bunker.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Degenerate Triangle
(92.93, -1440.13, 384.00), (92.93, -1440.13, 384.00), (92.83, -1424.06, 384.00)
Degenerate Triangle
(92.93, -1440.13, 384.00), (92.93, -1440.13, 384.00), (92.83, -1424.06, 384.00)
Degenerate Triangle
(92.93, -1440.13, 384.00), (92.83, -1424.06, 384.00), (92.83, -1424.06, 384.00)
Degenerate Triangle
(92.83, -1424.06, 384.00), (92.78, -1408.00, 384.00), (92.83, -1424.06, 384.00)
Degenerate Triangle
(92.78, -1408.00, 384.00), (92.83, -1424.06, 384.00), (92.83, -1424.06, 384.00)
Degenerate Triangle
(92.83, -1424.06, 384.00), (92.93, -1440.13, 384.00), (92.83, -1424.06, 384.00)
Degenerate Triangle
(93.78, -1472.25, 384.00), (93.78, -1472.25, 384.00), (93.27, -1456.19, 384.00)
Degenerate Triangle
(93.78, -1472.25, 384.00), (93.78, -1472.25, 384.00), (93.27, -1456.19, 384.00)
Degenerate Triangle
(93.78, -1472.25, 384.00), (93.27, -1456.19, 384.00), (93.27, -1456.19, 384.00)
Degenerate Triangle
(93.27, -1456.19, 384.00), (92.93, -1440.13, 384.00), (93.27, -1456.19, 384.00)
Degenerate Triangle
(92.93, -1440.13, 384.00), (92.93, -1440.13, 384.00), (93.27, -1456.19, 384.00)
Degenerate Triangle
(92.93, -1440.13, 384.00), (92.93, -1440.13, 384.00), (93.27, -1456.19, 384.00)
Degenerate Triangle
(92.93, -1440.13, 384.00), (93.27, -1456.19, 384.00), (93.27, -1456.19, 384.00)
Degenerate Triangle
(93.27, -1456.19, 384.00), (93.78, -1472.25, 384.00), (93.27, -1456.19, 384.00)
Degenerate Triangle
(-136.55, -1504.38, 384.00), (-136.55, -1504.38, 384.00), (-126.52, -1488.31, 384.00)
Degenerate Triangle
(-136.55, -1504.38, 384.00), (-136.55, -1504.38, 384.00), (-139.43, -1520.44, 384.00)
Degenerate Triangle
(-136.55, -1504.38, 384.00), (-139.43, -1520.44, 384.00), (-139.43, -1520.44, 384.00)
Degenerate Triangle
*****И ТАК РАЗ 200 ЕЩЕ*******
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 460 texinfos to 331
Reduced 23 texdatas to 22 (991 bytes to 785)
Writing D:\Steam\SteamApps\vasugan\sourcesdk_content\dod\mapsrc\dod_bunker.bsp
14 seconds elapsed
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "d:\steam\steamapps\vasugan\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\vasugan\day of defeat source\dod" "D:\Steam\SteamApps\vasugan\sourcesdk_content\dod\mapsrc\dod_bunker"
Valve Software - vvis.exe (Jan 2 2006)
2 threads
reading d:\steam\steamapps\vasugan\sourcesdk_content\dod\mapsrc\dod_bunker.bsp
reading d:\steam\steamapps\vasugan\sourcesdk_content\dod\mapsrc\dod_bunker.prt
242 portalclusters
753 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (71)
Optimized: 39 visible clusters (0.00%)
Total clusters visible: 40685
Average clusters visible: 168
Building PAS...
Average clusters audible: 241
visdatasize:17056 compressed from 15488
writing d:\steam\steamapps\vasugan\sourcesdk_content\dod\mapsrc\dod_bunker.bsp
1 minute, 12 seconds elapsed
** Executing...
** Command: "d:\steam\steamapps\vasugan\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\vasugan\day of defeat source\dod" "D:\Steam\SteamApps\vasugan\sourcesdk_content\dod\mapsrc\dod_bunker"
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