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Vovan1994rus
(Маппер)

Зарегистрирован: Jan 2010
Проживает: Россия/Нижний Новгород
Написал: 222 сообщений

Оценка: 1 Votes 1 чел.

Свечение персонажей l4d2
Сообщение #1081462
Всем привет. Вот такая проблема, подскажите с чем связанно
http://s019.radikal.ru/i608/1212/c8/d31ae4a45400.png

Vovan1994rus добавил 01-12-2012 в 19:40:32:
code:
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 182 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d_vs_swamp7
87.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (423461 bytes)
Cannot build Physics2 data
-----------
DataLinker total stream size 0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 982 texinfos to 643
Reduced 55 texdatas to 50 (1438 bytes to 1248)
Writing d:\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d_vs_swamp7
87.bsp
3 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd "d:\steam\steamapps\common\left 4 dead 2\bin"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "d:\steam\steamapps\common\left 4 dead 2\bin\vvis.exe" -game "d
:\steam\steamapps\common\left 4 dead 2\left4dead2" "d:\steam\steamapps\common\le
ft 4 dead 2\sdk_content\mapsrc\l4d_vs_swamp787"
-------------------------------------------------------------------------------

Valve Software - vvis.exe (Aug 23 2012)
4 threads
reading d:\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d_vs_swamp7
87.bsp
max farz in all env_fog_controller entities: 3072.000000 (used for radial vis)
reading d:\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d_vs_swamp7
87.prt
365 portalclusters
1079 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (10)
Optimized: 194 visible clusters (0.00%)
Total clusters visible: 99653
Average clusters visible: 273
Building PAS...
Average clusters audible: 363
visdatasize:36172 compressed from 35040
writing d:\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d_vs_swamp7
87.bsp
11 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd "d:\steam\steamapps\common\left 4 dead 2\bin"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "d:\steam\steamapps\common\left 4 dead 2\bin\vrad.exe" -both -f
inal -game "d:\steam\steamapps\common\left 4 dead 2\left4dead2" "d:\steam\steama
pps\common\left 4 dead 2\sdk_content\mapsrc\l4d_vs_swamp787"
-------------------------------------------------------------------------------

Valve Software - vrad.exe SSE (Aug 23 2012)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d_vs_swamp7
87.bsp
Setting up ray-trace acceleration structure... Done (3.20 seconds)
3801 faces
1146225 square feet [165056512.00 square inches]
132 Displacements
125642 Square Feet [18092516.00 Square Inches]
3801 patches before subdivision
35577 patches after subdivision
sun extent from map=0.000000
18 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (103)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (15)
transfers 3645252, max 696
transfer lists: 27.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(3819, 3587, 3283)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(515, 359, 252)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(95, 56, 34)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(16, 8, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(3, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0176 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 50/1024 2400/49152 ( 4.9%)
brushes 1057/8192 12684/98304 (12.9%)
brushsides 7726/65536 61808/524288 (11.8%)
planes 3500/65536 70000/1310720 ( 5.3%)
vertexes 6657/65536 79884/786432 (10.2%)
nodes 1021/65536 32672/2097152 ( 1.6%)
texinfos 643/12288 46296/884736 ( 5.2%)
texdata 50/2048 1600/65536 ( 2.4%)
dispinfos 132/0 23232/0 ( 0.0%)
disp_verts 6884/0 137680/0 ( 0.0%)
disp_tris 10368/0 20736/0 ( 0.0%)
disp_lmsamples 52544/0 52544/0 ( 0.0%)
faces 3801/65536 212856/3670016 ( 5.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3055/65536 171080/3670016 ( 4.7%)
leaves 1072/65536 34304/2097152 ( 1.6%)
leaffaces 6090/65536 12180/131072 ( 9.3%)
leafbrushes 2431/65536 4862/131072 ( 3.7%)
areas 9/256 72/2048 ( 3.5%)
surfedges 31921/512000 127684/2048000 ( 6.2%)
edges 20857/256000 83428/1024000 ( 8.1%)
LDR worldlights 18/8192 1800/819200 ( 0.2%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 523/32768 5230/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11514/65536 23028/131072 (17.6%)
cubemapsamples 21/1024 336/16384 ( 2.1%)
overlays 29/512 10208/180224 ( 5.7%)
LDR lightdata [variable] 1755624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 36172/16777216 ( 0.2%)
entdata [variable] 89806/393216 (22.8%)
LDR ambient table 1072/65536 4288/262144 ( 1.6%)
HDR ambient table 1072/65536 4288/262144 ( 1.6%)
LDR leaf ambient 4307/65536 120596/1835008 ( 6.6%)
HDR leaf ambient 1072/65536 30016/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
Prop Hull Verts 0/0 0/0 ( 0.0%)
Prop Hull Blob 0/0 0/0 ( 0.0%)
Prop Hull Lists 0/0 0/0 ( 0.0%)
Prop Hulls 0/0 0/0 ( 0.0%)
Prop Hull trilist 0/0 0/0 ( 0.0%)
detail props [variable] 1/178060 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/31106 ( 0.0%)
pakfile [variable] 1913701/0 ( 0.0%)
physics [variable] 423461/4194304 (10.1%)
physics terrain [variable] 21684/1048576 ( 2.1%)

Level flags = 0

Total triangle count: 12103
Writing d:\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d_vs_swamp7
87.bsp
2 minutes, 13 seconds elapsed
Valve Software - vrad.exe SSE (Aug 23 2012)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d_vs_swamp7
87.bsp
Setting up ray-trace acceleration structure... Done (3.22 seconds)
3801 faces
1146225 square feet [165056512.00 square inches]
132 Displacements
125642 Square Feet [18092516.00 Square Inches]
3801 patches before subdivision
35577 patches after subdivision
sun extent from map=0.000000
18 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (104)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
transfers 3645252, max 696
transfer lists: 27.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2941, 2994, 2913)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(344, 261, 198)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(61, 40, 26)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(10, 5, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0191 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 50/1024 2400/49152 ( 4.9%)
brushes 1057/8192 12684/98304 (12.9%)
brushsides 7726/65536 61808/524288 (11.8%)
planes 3500/65536 70000/1310720 ( 5.3%)
vertexes 6657/65536 79884/786432 (10.2%)
nodes 1021/65536 32672/2097152 ( 1.6%)
texinfos 643/12288 46296/884736 ( 5.2%)
texdata 50/2048 1600/65536 ( 2.4%)
dispinfos 132/0 23232/0 ( 0.0%)
disp_verts 6884/0 137680/0 ( 0.0%)
disp_tris 10368/0 20736/0 ( 0.0%)
disp_lmsamples 52544/0 52544/0 ( 0.0%)
faces 3801/65536 212856/3670016 ( 5.8%)
hdr faces 3801/65536 212856/3670016 ( 5.8%)
origfaces 3055/65536 171080/3670016 ( 4.7%)
leaves 1072/65536 34304/2097152 ( 1.6%)
leaffaces 6090/65536 12180/131072 ( 9.3%)
leafbrushes 2431/65536 4862/131072 ( 3.7%)
areas 9/256 72/2048 ( 3.5%)
surfedges 31921/512000 127684/2048000 ( 6.2%)
edges 20857/256000 83428/1024000 ( 8.1%)
LDR worldlights 18/8192 1800/819200 ( 0.2%)
HDR worldlights 18/8192 1800/819200 ( 0.2%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 523/32768 5230/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11514/65536 23028/131072 (17.6%)
cubemapsamples 21/1024 336/16384 ( 2.1%)
overlays 29/512 10208/180224 ( 5.7%)
LDR lightdata [variable] 1755624/0 ( 0.0%)
HDR lightdata [variable] 1755624/0 ( 0.0%)
visdata [variable] 36172/16777216 ( 0.2%)
entdata [variable] 89806/393216 (22.8%)
LDR ambient table 1072/65536 4288/262144 ( 1.6%)
HDR ambient table 1072/65536 4288/262144 ( 1.6%)
LDR leaf ambient 4307/65536 120596/1835008 ( 6.6%)
HDR leaf ambient 4227/65536 118356/1835008 ( 6.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
Prop Hull Verts 0/0 0/0 ( 0.0%)
Prop Hull Blob 0/0 0/0 ( 0.0%)
Prop Hull Lists 0/0 0/0 ( 0.0%)
Prop Hulls 0/0 0/0 ( 0.0%)
Prop Hull trilist 0/0 0/0 ( 0.0%)
detail props [variable] 1/178060 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/31106 ( 0.0%)
pakfile [variable] 1913701/0 ( 0.0%)
physics [variable] 423461/4194304 (10.1%)
physics terrain [variable] 21684/1048576 ( 2.1%)

Level flags = 0

Total triangle count: 12103
Writing d:\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d_vs_swamp7
87.bsp
2 minutes, 12 seconds elapsed

-------------------------------------------------------------------------------
Running command: copy "d:\steam\steamapps\common\left 4 dead 2\sdk_content\mapsr
c\l4d_vs_swamp787.bsp" "d:\steam\steamapps\common\left 4 dead 2\left4dead2\maps\
l4d_vs_swamp787.bsp"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: cd "d:\steam\steamapps\common\left 4 dead 2"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "d:\steam\steamapps\common\left 4 dead 2\left4dead2.exe" -dev -
console -allowdebug -game "d:\steam\steamapps\common\left 4 dead 2\left4dead2" +
map "l4d_vs_swamp787"
-------------------------------------------------------------------------------

Finished. Press a key to close.

Лог компиляции

Vovan1994rus добавил 01-12-2012 в 20:21:05:
Странно, проблема в ареапорталах, пробовал пересоздавать их эфект такойже
787 Server Admin
Zombie Panic! Source player
Old Post 01-12-2012 19:18
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